The macabre setting gives Isaac a very unique feel, and in particular, a standout art style. Enemies consist of flies, living poo monsters, baby-like characters (that might be Isaac’s siblings) and much, much worse. To escape this fate, Isaac squeezes through a hatch and into the basement, where he must fight his way through room after procedurally generated room. The story teaches us about the titular Isaac, a baby due to be sacrificed to the Gods by his own appalling mother. The Switch itself feels like the perfect host for it as well, offering perhaps the best possible mobile version with proper controls, as well as a full size home console option that looks every bit as good as the more powerful Sony or Microsoft consoles offer up.įor those who have never had the pleasure, playing Isaac can be a fairly harrowing experience at first. It is the Binding of Isaac Afterbirth+ edition that has now made it onto Nintendo’s Switch console, and because it features the base game, the Rebirth and Afterbirth expansions and a raft of other minor additions and tweaks, it is a very nicely rounded package. Then I played the Afterbirth DLC, and suddenly, it seemed as if Isaac was an altogether better, more complete experience. I’ve never really understood it, I’ve always hated the art style, and I didn’t find the gameplay even remotely interesting. I have hated nearly every version of The Binding of Isaac that I’ve played (up to now) with a burning passion. As odd of a way to open a review as it may be, I need to admit something.
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